This is not a sweeping statement applicable to all games because Denuvo isn't a "one size fits all" DRM solution. We did not find Denuvo to make a tangible performance difference with Devil May Cry 5. Let's address the elephant in the room first. Some developers have also begun removing Denuvo in later patches, which is a great methodology as it ensures initial sales, yet addresses some of the points we just mentioned. At least system security, data protection, and privacy doesn't seem to be an issue with Denuvo, though, unlike other copy protection mechanisms. ![]() You would have paid for the game, but might not be able to play it. Denuvo achieves this at the cost of requiring Internet access during activation and limiting hardware changes in a short period of time (which makes life difficult for hardware reviewers).Īnother gotcha is what happens with the game when the activation servers are down or gets turned off a decade from now. ![]() Developers know this, and as long as they can have the game uncrackable for a few weeks or days into launch, forcing people to buy it, it's a job well done. ConclusionCopy protection is here to stay, for as long as game developers are eating food.
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